Level up with Gamifications

Photo by Sean Do on Unsplash

Level up with Gamifications

Table of contents

No heading

No headings in the article.

LEVEL UP WITH GAMIFICATION

Consumer engagement is central to a company’s brand recognition, consumer satisfaction and loyalty, and eventually overall profitability. ‘GAMIFICATION DOES THAT WITH MUCH EASE’’.

We live in an economy stimulated by adrenaline engaging and sparking our senses with almost everything we do. whether it is scrolling through curated videos on Instagram, Tiktok, watching football premier league match, or live chatting with fellow fans. In this day and age where attention spans are short, it becomes necessary to have the right consumer engagement strategies in place. So it is up to brands and content providers to quickly get their message across while evoking a response from the viewers that keeps them coming back for more.

DATA IS EVERYTHING

Games do that job much better and with ease. They get you engage with it in an active ways that provides constant adrenaline rush. Due to this very nature of games, content providers came up with the idea of integrating gaming mechanics with their content in order to engage audiences better. One of the Critical aspects of gaming is that it provides a two way channel between the user and the game. Not only the game is influencing the users, but the users to are influencing the game with their every action. This engagement affects the game because these algorithms are all built to recognize, learn and respond to any engagement by the users. Everything is data at this point . These algorithms have created a world where users, especially the younger generation, are no longer interested in linear content consumption. Users now are consuming what they want to, and the algorithmic-driven content providers just facilitate the same by giving suggestions based on users’ history, patterns, interests and much more.

PROMISES & PERILS

The big opportunity in gamification is that most content, be it sports, news, TV, or Non fungible token(NFT)collectibles, they are very linear experiences, and have no engaging meta experiences around them. As Matt Bailey, Founder & CEO, Gameon says, “This creates less-than-exciting experiences for fans which results in low engagement , retention and monetization for the content owners and the stake holders. fans want to play, they want to influence the content they are consuming, and don't want to be just passive viewers, especially the gen Z and millennials.’’

Gamification has Emerge as a pivotal tool in implementing consumer engagement strategies that can solve the consumer acquisition and retention challenges of a company. Gamifying shopping experience, allow you to connect with anyone, anywhere and enjoy a moment of connection over a game, and also connect the users with rights owners.

While we know that gamification can play an important role in creating a serious level of engagement, it is also necessary to note the challenges it faces.

‘Overgamification’ can be a huge ‘turn off’ for users. “If you gamify too much you will end up creating a sect of users who will only be interested in playing the game, eventually alienating other users. infact, gamifying too much can complicate your product and distract users from themain task.”